/*Pokemon Universe MMORPG
Copyright (C) 2010 the Pokemon Universe Authors

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.*/
package pokemon

import "pulogic/models"

const (
	POKESTAT_HP		int = iota
	POKESTAT_ATTACK
	POKESTAT_DEFENSE
	POKESTAT_SPECIALATTACK
	POKESTAT_SPECIALDEFENCE
	POKESTAT_SPEED
	POKESTAT_ACCURACY
	POKESTAT_EVASION
)

type PokemonStat struct {
	StatType	int
	BaseStat	int
	Effort		int
}

func NewPokemonStat() *PokemonStat {
	return &PokemonStat{}
}

func NewPokemonStatFromEntity(_entity models.PokemonStats) *PokemonStat {
	stat := NewPokemonStat()
	stat.BaseStat = _entity.BaseStat
	stat.Effort = _entity.Effort
	stat.StatType = _entity.StatId
	
	return stat
}